The game had what I suppose was an excellent soft launch after which it got released with a lot of App Store fanfare, catching the much-coveted Editor’s Option Award from The apple company, an award that may really take any game’s revenue in to the stratosphere. Tactile Wars had, exactly how shall I fit this mildly, a rocky begin in life.
To make one’s color prevail and to achieve high earth rankings, players must upgrade their troops by unlocking new technologies as a result of their experience details. The tactical probability of the game lead to epic battles: infantry, mines, tanks, turrets, mercenary recruitment, troop upgrades, and alliances together with other players are typical ways to create one’s strategy unbeatable. Players take control of their troops by using innovative and spontaneous touch gameplay as well as dynamic gestures to create their squad formation in accordance with approaching enemies. The objective of this game is apparent: conquer the other players’ territories together with colourful blasts associated with paint. Throughout Tactile Wars, the player will be the general of the army of mini-soldier pigments, armed with color guns. Ankama developed an entirely different experience this time, mixing strategy as well as arcade elements. Tactile Wars can be a totally new IP designed by Ankama, which earlier released strategy games DOFUS: Battles 1 and 2 around the App Store.